Post presentation feedback
- More variety of interactive sounds
- Redesigning the size of the toy for better electronic housing
- More interactions
More variety of interactive sounds:
Since first installing sounds on the SD card we have increased the number of prerecorded tracks.
Previously there where only six sounds that the toy could produce, since then we have increased the number of these tracks to twenty. This is directly due to the feedback that was giving during our presentation. It was made clear to us that the lack of sounds would result in a reduced/deficient interaction between toy and child. It would seem that in order to produce a increased number of sound with limited physical interactions available a randomised pattern is necessary. As a result the toy now plays ten tracks when toys/children are interacting with one another. As well as ten tracks when the child interacts with the toy alone.
Redesigning the size of the toy for better electronic housing:
After discussing with lecturer and examiner it was decided that better/ more efficient electronic housing within the toy would produce better sound. As a result we as a group have increased the size of the primary toy allowing for better/ more efficient housing of electronics within thusly producing better sound and quality. During the same discussion it was raised that we where producing a plush toy and previous prototype had an excessively solid body. This would negatively impact on the interaction as well not being a soft plush toy. We have since surrounded the housing with stuffing both increasing the size of the product and also the softness of the toy.
It was suggested during the presentation that we should use more interactions whether this be, sounds or physical triggers such as buttons, rfids etc.
For more interactions this would require a change in electronics and programming. In this circumstance we believed that simply increasing the number of sounds and also randomising them could yield the same result as a change in physical triggers.